"All-in-one" as a concept gives rise to ups and downs. One fan"s all-inclusiveness is another"s substantive noose. Real-time strategy games may be the worst offenders, often frenetic hives of jostling platoons you"re obliged to orchestrate (however clumsily) via ad hoc button grids and up-to-four-finger hotkey salutes, plying panel-packed screens perplexing as yesteryear"s flight-sim keyboard overlays (remember those?). Case in point: The Empire Earth series is no stranger to feature deluge, winning both praise and scorn from RTS fans for its Herculean hoarding of components inside options wrapped in attributes.